5 Minutes with Susan McPherson

(Photo: Susan McPherson, third from the left, at SMW NYC 2012)

Next up in our Advisory Board interview series is Susan McPherson, Senior Vice President and Director of Global Marketing at Fenton Communications:

1. What is you or your organization’s greatest success with social media to date?

With Fenton’s support, I’ve had the opportunity to launch and grow #CSRchat, a biweekly Twitter chat that focuses on a range of corporate social responsibility issues. Over the last two years, I’ve facilitated conversations with a growing group of extremely intelligent and engaged people who come to the CSR field from a variety of perspectives. Special guests have ranged from Microsoft’s Citizenship Team to reporting guru Elaine Cohen to the Inteland Cisco CSR teams to the Director of the Committee Encouraging Corporate Philanthropy. It’s amazing to see this community come together twice a month and take a deep dive into important questions, issues, and solutions that drive the CSR field forward. The more rewarding part is when I’m at conferences and events, I get the chance to meet #CSRchat participants in person—and they already feel like old friends.

2. What do you think is the most exciting thing happening in the emerging technology and/or new media space right now?

There are so many exciting things happening in the technology space, but I’m partial to innovations that use new media to create social change. Social entrepreneurs, nonprofits, and corporations are doing amazing things to improve the lives of communities across the globe. For an example, check out 10×10, a groundbreaking global campaign that uses documentary film, photos, blogs, videos, books, social media, and strategic partnerships to deliver a single message: educating girls in developing nations will change the world. With Intel as a founding partner, 10×10 really exemplifies a storytelling-driven campaign that strategically integrates relevant media channels, relationships, and events—all with the purpose of changing the world.

3. What speaker or event are you most looking forward to at SMW NYC?

Fenton is co-hosting “Giving Gangnam Style,” an interactive ideathon with 92Y, Mashable, and the UN Foundation centered around #GivingTuesday, the new national day of giving that launched last fall. The success of the inaugural Giving Tuesday proved that social is transforming how people give and that it’s turning everyday citizens into philanthropists. At this event, we’ll invite participants to share ideas and announce plans for how to participate in Giving Tuesday 2013. Based on the current attendee list, I truly cannot wait to see what the audience comes up with. It promises to be an inspiring and unique event. Another event I’m particularly excited about is “Money, News & Sex: Stories of Challenging Three Industries from Cindy Gallop, Jessica Jackley and Katie Orenstein.” I count all three as amazing friends who have paved tremendous paths for women everywhere.

4. What prompted you to join Social Media Week’s Advisory Board? What do you think is SMW’s greatest value add to the tech/media space?

I believe social media is a wonderful tool for facilitating connections, generating engagement, building communities, and inspiring change. But we all have to remember that it’s just a tool. Without offline engagement and relationships, social media loses a lot of its value. That’s what I think is so great about Social Media Week. It celebrates what’s so great about social media, but brings us all physically together to do so, creating a unique space where offline and online engagement fuse together, and paving the way for true innovation.

5. What is the most creative way you’ve seen social media used?

It’s not the most recent, but I LOVE Tipp-Ex’s YouTube Tippexperience. Essentially, you watch a YouTube video titled “A Hunter Shoots a Bear.” The hunter in the video then reaches for the Tipp-Ex white-out tape (sitting in an ad to the right of the frame), crosses out “shoots,” and invites you to choose your own verb. Depending on what you choose (from “kisses” to “punches” to “eats”), the video will change accordingly. So cool and shareable. Check it out and try it for yourself: http://www.youtube.com/user/tippexperience

Susan McPherson is a serial connector, passionate cause marketer, writer and corporate responsibility expert. As SVP/Director of Global Marketing at Fenton Communications, she focuses on creating visibility for the firm running its CSR practice. She’s a regular writer and contributor for the Harvard Business Review, Triple Pundit and Forbes and has 20+ years experience in marketing, public relations, sustainability communications. Prior to joining Fenton, McPherson was vice president, CSR services at PR Newswire. McPherson serves on the board of Bpeace, an organization dedicated to assisting women in regions of conflict and post-conflict start businesses and Earth 2 Hub, a London-based innovative media platform for science and technology. She also is a member of Echoing Green’s Social Investment Council and Social Media Week’s New York Advisory Council. Additionally, she serves as an adviser to the non-profits: Girls Who Code, Plant A Fish, She’s The First, The Adventure Project and The OpEd Project. Recently, McPherson was selected as a Vital Voices global corporate ambassador.

 

Spotlight on SocialVibe

Last week, we began looking at the organizations behind SMWNYC, making it all happen. Second in our series highlighting our local sponsors is SocialVibe, digital advertising company that builds philanthropy into its core. SVP Sales of North America, Mike Barbeau tells us the story of how it evolved into an award-winning, game changing company- and the lack of singing ability on their team. Learn more about this inspiring sponsor and make sure to keep up with them online on Facebook and Twitter.

 
Mike, our global theme for SMW12 is “Empowering Change through Collaboration.” How does SocialVibe support this?
The theme is very fitting for what SocialVibe is doing to try to change the way advertising works today. Collaboration in digital media is something that starts in the media itself as consumers are finally being brought into the fold when it comes to advertising online. Instead of being bombarded by advertising desperate for their attention, consumers are being invited into experiences or even initiating ad experiences on their own.

This focus on a consumer’s attention is one that requires advertisers and publishers to work together to respect that attention and deliver a positive consumer experience. The beauty of this transition is that it means the experience starts with the consumer. Solving the “attention riddle” is something that requires collaboration at every level of the digital media world, and we need to empower each other with the tools and know-how to fix online advertising.
 

What new trends do you expect to see more of in 2012? 
From a creative standpoint, I expect to see more consumer-driven ad experiences. Not just interactive ads, but ads that are built to let the consumer truly control the experience. We’ll be seeing more ads that are built where the consumer is at the forefront and the brand is actually “helping” them get something they actually want in the form of information, offers or content. Mobile will probably be at the forefront of this as it’s the most personal platform for consumers and one in which the market is ripe for innovation. I also expect to see new forms of accepted online ad measurement and accountability making their way into digital discussions. Lastly, I think we’ll see more publishers adopting new, alternative ad models to monetize their sites and provide better experiences for their users.
 

SocialVibe has reinvented digital advertising, and been awarded by Forbes “Best Social Media Campaign” in 2010 for your work with Bing. Why have your campaigns been so successful, and how have you been able to engage such large number of users around brands? 
It’s actually pretty simple — we put the consumer first in the experience. By giving them something of value endemic to their online experience, we built a model around the one thing all advertisers want: consumer attention.

In exchange for social currency, access to content, or charitable donations, we’re able to drive millions of consumers to invite themselves into ad experiences. In doing so, we solved for the core goal of media anywhere — to get consumers to pay attention to a brand message. Instead of needing 1000 impressions to get a single user to see a brand message, we only need one experience to drive over a minute of active attention on a message. This performance brand advertising model guarantees that the message is actually seen, and it helps brands achieve their intended back-end effects (i.e. purchase, signup, etc.).
 

SocialVibe is digital advertising company with a charitable component. Can you tell us a bit more about the platform and how it got started? 
SocialVibe started out as a cause-motivated social media community where people could complete brand activities in order to generate free micro-donations to charity. The engagement advertising model that you now see across Zynga games, Pandora, IMVU and other consumer sites was born out of this innovative technology, and we’re really proud of our charity roots.

 

The work that SocialVibe is doing to fundraise for users’ personal causes is inspiring. How has this evolved and what have been some of the most inspirational or motivational stories from this? 
Many of us started working at SocialVibe at least in part because of the aspect of philanthropy, and it remains at the center of our culture even as we build our ad model into other types of partner sites. One of my favorite stories was very early on when the folks at PowerBar’s marketing center got a call from a consumer who wanted to thank them for supporting their cause. The call center had no idea what the consumer was talking about, and it ended up getting passed along all the way to the brand manager who had bought the campaign with us. It was a pretty fun way to show that consumers actually cared about the impact a brand could make in the real world.

We also did a campaign one year with a brand supporting Dress for Success, a non-profit that provide professional business attire for low-income women. During the campaign,SocialVibe received a call from a woman who wanted to donate boxes of clothes but didn’t have a “drop” center near her house. We ended up paying for her to ship the clothes to the nearest center, whereupon the brand got a call saying it had been their biggest individual donation from a consumer, ever. Pretty cool stuff.

What are you hoping to see in this year’s SMW? 
Besides the industry’s greatest minds bellying up to the bar, I’d love to see people working together to identify new ways to measure the digital landscape. We all need to define a metric for the industry, because online measurement seems to be heading in the wrong direction. So whether it’s on a bar napkin or in a panel, getting a few people to sketch out how we can define successes in the industry would be a great start as we head into our 3rd decade of digital media.
 

What can New Yorkers expect to see from SocialVibe at SMW this February? 
Hopefully no singing from any member of the SocialVibe team, no one sleeping through my panel, and also no snow. (But I can’t promise any of these.)

Green Gamification: Combining Social Media & Game Mechanics to Promote Sustainability

Games are like ketchup: widely loved and diversely applied, with an appeal rooted in childhood. In fact, a new report reveals that over 90% of U.S. kids aged 2- 17 are gaming today. Yet the gaming generation has been on the rise for three decades, leading to not only an army of young gamers, but also an influential adult segment. It is small wonder, then, that “gamification” is the most disruptive force to impact marketing since the arrival of social media.

Typically defined, gamification refers to the use of game mechanics, such as points, badges, leaderboards and challenges in non-game settings. Traditional examples include airline frequent flyer programs and “Buy 10, Get 1 Free” loyalty offers. But the proliferation of social media and smartphones along with the cultural adoption of gaming has increased both the scope and sophistication of gamification.

At its core, gamification is about one thing: fun. In today’s competitive battle for mindshare, games are the most effective tool for leveraging technology, rising above marketing noise and engaging the socially-networked consumer.

Like any marketing strategy, gamification can be applied to encourage frivolous consumption or provide superficial entertainment. But games are also uniquely suited to change the world for the better. As gaming enthusiast and renowned author, Dr. Jane McGonigal, points out, “When we are playing games, we are tapping into our best qualities, our ability to be motivated, to be optimistic, to collaborate with others, to be resilient in the face of failure.”

The power of gaming is derived from the underlying behavioral psychology that motivates people to play. Successful gamification design involves understanding player personality traits that can be identified through models such as Bartle Types and Keirsey Temperaments. A key finding of gaming studies is that the vast majority of players are driven by cooperative social interaction. Gamification guru, Gabe Zichermann, developed the “SAPS” rewards model to further outline the behavioral drivers “Status,” “Access,” “Power” and “Stuff.” While extrinsic rewards, such as free products (Stuff), can be short-term motivators, Zichermann reveals that intrinsic rewards, such as community recognition (Status), are superior mechanisms for fostering engagement and loyalty. The most compelling rewards fulfill innate human desires for achievement, reciprocity and appreciation. Great games make us feel alive.

The Gaming Era is upon us. Gartner analysts predict, “By 2014, a gamified service for consumer goods marketing and customer retention will become as important as Facebook, eBay or Amazon, and more than 70% of Global 2000 organizations will have at least one gamified application.” As a result, gamification presents an exciting opportunity to advance sustainability initiatives. Research from OgilvyEarth suggests that games can be a vehicle to create brand equity while also promoting green behaviors. The synergy between gamification and sustainability is based on the fact that, like gaming, greening is largely a social action that triggers an emotional response. Innovative companies recognize the opportunity to tap into consumer passions and have begun to employ “green gamification” to create shared value for individuals, businesses, communities and the environment.

The recent union of Recyclebank and Greenopolis affirms the traction of two leading platforms that reward people for everyday green actions. Recyclebank’s “Green Your” challenges use quizzes, pledges and social sharing to educate and incentivize players on interactive microsites. Greenopolis’ RecyclePix mobile App encourages users to share pictures of recycling to earn rewards. The interface includes a dynamic photo stream that can be voted on for bonus points.

Solar manufacturer, SunPower, recently ran a Facebook contest to teach people about solar energy in exchange for badges and prizes. Startups such as Simple Energy and Practically Green use the social web to calculate metrics like household energy saving and reward users for their relative performance. These companies validate that people are proud to share eco-conscious habits and that a little friendly competition positively reinforces their green activities.

Traditional industries are green gaming too. The Nissan Leaf includes CARWINGS, which is a digital tracker that both measures fuel consumption and ranks drivers according to fuel-efficiency. The Ford Fusion Hybrid adds graphical flair by incorporating a Tamogochi-style game, in which a small dashboard plant grows and shrinks based on green driving practices. Even social games on Facebook are experiencing a makeover; for instance, Guerillapps and upcycling pioneer, TerraCycle, partnered to introduce Trash Tycoon, which applies Zynga-like gameplay to bridge the gap between virtual and real-world sustainable living.

Gamification and game development are still in their formative years, evolving to exhibit more purpose and tangible impact. As the sustainability movement also matures, it behooves the stakeholders to embrace the potential of green gamification.

In order to propel green into the mainstream, we need to make it enjoyable, accessible and rewarding. As my fellow eco-entrepreneur, Anthony Zolezzi, proclaims, let’s embrace “fun and fame, not guilt and shame.” This is the new spirit of sustainability and green gamification is leading the way.

***
Ashok Kamal is the Co-Founder & CEO of Bennu, which is the leader in green social media marketing. Connect with Bennu at @Bennuworld. To learn more about green gamification and engage with companies highlighted in this blog, join us at Social Media Week NY’s “Green Gamification” panel on February 15th.

Hub Spotlight: People & Society at The Paley Center for Media

Last week we announced the locations of four Content Hubs, each of which will focus on  a specific theme. Over the course of this week, we are going to focus on highlighting each Hub and some of the specific topics that will be featured, as well as how you or your organization can contribute to the programming.

The confirmed partnerships include: Science and Technology Hub, hosted by Google; Business, Media, and Communications Hub, hosted by global advertising agency JWT; People & Society Hub, hosted by The Paley Center for Media; and Music, Gaming & Sports, hosted by Red Bull Space. As we mentioned in our announcement, we are also launching a fifth Hub which will cover Arts & Culture, the location of which we will share in the coming week or so.

GET INVOLVED IN PEOPLE & SOCIETY

Today’s spotlight is on the People & Society Hub at The Paley Center for Media.  The theme itself is clearly fairly broad, so we have decided to focus on the following topic areas in terms of how they are impacted by developments in social and mobile media:

  • Education
  • Health & technology
  • Philanthropy
  • CSR
  • Government & Civil Society
  • Environment

If you or your organization is interested in curating a session and helping to shape the programming at the People & Society Hub, we would love to hear from you.  Sessions are typically two hours in length and can either be a series of talks, a panel, a workshop or seminar.  We encourage our guest curators to think creatively about their sessions and consider designing an experience that moves beyond traditional conference formats.

To submit a session idea, please visit the event registration page and reference which Hub you are interested in, in your application.

If you are interested in sponsorship opportunities at the People & Society Hub, we have some really exciting ways for brands to participate  in the experience and contribute to the programming. For more information please contact toby@socialmediaweek.org

The People & Society Hub is brought to you by Social Media Week & The Paley Center for Media with additional curation from ThinkSocial & GOOD.

About the Paley Center

The Paley Center for Media, with locations in New York and Los Angeles, leads the discussion about the cultural, creative, and social significance of television, radio, and emerging platforms for the professional community and media-interested public.